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Spring 2022 Simon & Schuster Canada Children’s Distributed Lines

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  • 1
    catalogue cover
    9781524871574 Paperback JUVENILE FICTION / Comics & Graphic Novels Age (years) from 7 - 12, Reading age from 7 - 12 Publication Date:March 08, 2022
    $15.99 CAD 152.4 x 226.06 x 10.16 mm | 0.73 lb | 176 pages Carton Quantity:40 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      A 2023 CBC Children's Favorite Winner!

      In this series of hilarious Big Nate comics by bestsellingauthor Lincoln Peirce, the jokes are flying, and the laughs are always on target!

      Warning: Big Nate is back, and the whole school’s on high alert. Can drama queen Dee Dee compete with Nate’s down-and-dirty gossip gathering? Will Mrs. Godfrey lighten up when she learns that she and Nate share a common obsession? And what happens after Coach John wanders into the flight path of a Nate-powered projectile? In this brand-new collection of Big Nate comics, the self-styled King of Detention is well-armed...so proceed with caution. Join Nate and friends for another laugh-packed installment of Big Nate comic fun.
      Bio
      Lincoln Peirce has been drawing the Big Nate comic strip for over 30 years. Born in Ames, Iowa, Peirce grew up in Durham, New Hampshire. As a kid, he began creating his own strips in the sixth grade. Peirce taught high school in New York City and has created several animated pilots for Cartoon Network and Nickelodeon. He lives in Portland, Maine, with his family.
      Marketing & Promotion
  • 2
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    Unicorn Selfies Another Phoebe and Her Unicorn Adventure Dana Simpson
    9781524871581 Paperback JUVENILE FICTION / Comics & Graphic Novels Age (years) from 7 - 14, Reading age from 7 - 14 Publication Date:June 07, 2022
    $15.99 CAD 149.86 x 228.6 x 12.7 mm | 0.77 lb | 176 pages Carton Quantity:40 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      Phoebe and Her Unicorn is the most stunning unicorn feature around! With over 2 million copies sold in the series, and a new animated series with Nickelodeon forthcoming, Phoebe and Her Unicorn will delight middle grade readers and unicorn lovers of all ages.

      Phoebe Howell and her best friend, the dazzling unicorn Marigold Heavenly Nostrils, have all kinds of exciting things planned for the summer. Their adventures include constructing a secret clubhouse with Phoebe's friend Max (enlisting the help of some magic pixies along the way) and preparing for a trip to Marigold's unicorn family reunion. Along the way, readers will meet all kinds of new characters, learn what magic spells are best avoided, and have all kinds of sparkling unicorn fun.
      Bio
      Dana Claire Simpson grew up in Gig Harbor, Washington, drawing the entire time. She eventually graduated from The Evergreen State College, despite having spent all her time drawing, and not always for credit. From 1998 to 2008, she drew the internet comic strip Ozy and Millie. After winning the Amazon sponsored Comic Strip Superstar Contest in 2009, Andrews McMeel Syndication signed her to a development deal for Heavenly Nostrils, which was later renamed Phoebe and Her Unicorn.

      She currently lives in Santa Barbara, California, with her tech genius spouse and her fairly stupid cat.
      Marketing & Promotion
  • 3
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    Happy Monstah An Action–Adventure Multicultural Graphic Novel Tiana Scott, Nia Scott
    9781524868048 Paperback JUVENILE FICTION / Comics & Graphic Novels Age (years) from 10 - 14, Reading age from 10 - 14 Publication Date:June 18, 2024
    $15.99 CAD 152.4 x 228.6 x 13.49 mm | 0.85 lb | 224 pages Carton Quantity:40 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      In this diverse, manga-inspired graphic novel, a girl with surprising new powers is mistaken for a monster and must go on the run with her younger sister. As they evade hostile forces, the sisters travel the globe in search of other extraordinary teenagers who may hold the secret to stopping the real monsters threatening the Earth. Join them in this coming-of-age adventure about friendship, determination, and the power of embracing your truest self, in Happy Monstah.

      Sisters “Happy” and “Monstah” are two regular girls living in Liberty City, until Monstah starts to develop strange powers, that is! Corrupted gods have started to restart Earth and try to bring it to its natural state–a world without humans! Only one girl from each area of the world can gain a power specific to that region to take down these corrupted gods. Unfortunately, society sees these girls as threats and is on the attack. They are hunted down by ordinary citizens, the government, corrupted gods, and scientists. Their stories also deal with navigating mental health issues in minority communities, self-identity, prejudice, trafficking, and the anxiety that comes with the everyday life of being someone who is seen as different. The goal is to represent as many cultures authentically as possible and to show that even though we're different, we're still human.
      Bio
      Tiana Scott has experience working in the animation industry on shows like "Sid The Science Kid" and Cartoon Networks "Mad" animated series. She's also done freelance commercials as well. Tiana has graduated from The School Of Visual Arts for traditional animation. Nia Scott is a freelance fine artist and has done fine art shows on Roosevelt Island, New York, at Gallery RIVAA and Art shows at Sayhii in Brooklyn.

      Marketing & Promotion
  • 4
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    Escape from a Video Game The Endgame Dustin Brady
    9781524871956 Paperback JUVENILE FICTION / Action & Adventure Age (years) from 8 - 11, Reading age from 8 - 11 Publication Date:April 26, 2022
    $15.99 CAD 149.86 x 233.68 x 12.7 mm | 0.69 lb | 192 pages Carton Quantity:40 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      One hundred villains will enter Grim Island, but only one will be crowned the Greatest Supervillain of All Time. Will it be you?

      The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies.

      Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale.

      Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
      Bio
      Dustin Brady writes funny, action-packed books for kids. Although he regularly gets locked out of his own accounts for forgetting passwords, Dustin still remembers the Super Mario Bros. 3 game genie code for infinite lives. It’s SLXPLOVS. Dustin lives in Cleveland, Ohio, with his wife, kids, and a small dog named Nugget.
      Marketing & Promotion
  • 5
    catalogue cover
    Escape from a Video Game The Endgame Dustin Brady
    9781524873899 Hardcover JUVENILE FICTION / Action & Adventure Age (years) from 8 - 11, Reading age from 8 - 11 Publication Date:April 26, 2022
    $21.99 CAD 157.48 x 238.76 x 17.78 mm | 1 lb | 192 pages Carton Quantity:28 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      One hundred villains will enter Grim Island, but only one will be crowned the Greatest Supervillain of All Time. Will it be you?

      The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies.

      Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale.

      Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
      Bio
      Dustin Brady writes funny, action-packed books for kids. Although he regularly gets locked out of his own accounts for forgetting passwords, Dustin still remembers the Super Mario Bros. 3 game genie code for infinite lives. It’s SLXPLOVS. Dustin lives in Cleveland, Ohio, with his wife, kids, and a small dog named Nugget.
      Marketing & Promotion
  • 6
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    Behind the Scenes with Burt A Breaking Cat News Adventure Georgia Dunn
    9781524871277 Paperback JUVENILE FICTION / Comics & Graphic Novels Publication Date:April 05, 2022
    $15.99 CAD 152.4 x 228.6 x 12.7 mm | 0.79 lb | 192 pages Carton Quantity:36 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      Your favorite purr-nalists are back and reporting on all of the most pressing cat issues in this fourth collection of Breaking Cat News comics for middle-grade readers.

      It’s big changes for the kitties at BCN! Burt is bringing this news station up a notch. Join Burt behind the scenes as he updates some of our favorite broadcasts from the past, with better imagery and brand new footage! Including a trip to the vet, exploring the cupboards, hordes of trick or treaters, the action packed "Our IX Lives" Christmas special, and Puck daring to believe in the elusive, mythical Mailman.

      This book welcomes some of the first BCN newspaper strips as Breaking Cat News made the jump from web to newsprint! Enjoy classic strips with beautiful updated artwork and never before seen broadcasts! Includes a “More to Explore” section with paper dolls and a real-life behind the scenes peek into when BCN first rolled out in newspapers.
      Bio
      In addition to being a syndicated cartoonist, Georgia Dunn is also a children’s and fantasy/sci-fi illustrator. She sells her watercolor and ink illustrations on Etsy, in brick and mortar shops, and to educational magazines and independent publications.
      Marketing & Promotion
  • 7
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    Heart Takes the Stage A Heart of the City Collection Steenz
    9781524871598 Paperback JUVENILE FICTION / Comics & Graphic Novels Age (years) from 8 - 14, Reading age from 8 - 14 Publication Date:May 03, 2022
    $15.99 CAD 147.32 x 223.52 x 20.32 mm | 0.77 lb | 208 pages Carton Quantity:36 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      "Warm, funny, and a visual delight, Steenz's take on Heart of the City is next-level." –Dana Simpson, Phoebe and Her Unicorn

      This first book collection of Heart of the City comics by the strip’s new creator, Steenz, is packed with outstanding art, a diverse cast of characters, and engaging, positive storylines about friendship, pop culture, ghost stories, and a wide range of real-world issues.


      Heart Lamarr is a girl with big dreams who lives in Philadelphia with her single mom. She has her sights set on a life of theater, but she runs into plenty of drama off-stage, too. Luckily, her best friends Dean, Kat, and Charlotte form a stellar supporting cast to help Heart navigate the challenging world of school plays, cliques, rumors, and everything else middle school throws at them.

      Bio
      Christina Stewart, known as Steenz, is a St. Louis-based cartoonist, editor, and professor. They are the cartoonist on the Ringo Award-nominated syndicated comic strip Heart Of The City, the co-creator of Dwayne McDuffie Award-winning graphic novel Archival Quality (Oni Press), and are featured in short story anthologies such as Eisner and Ignatz Award-winning ELEMENTS: Fire, Mine!, and Dead Beats. Steenz launched and edited the popular RPG periodical Rolled & Told. They participate in and create community-building comics-related programming, and are a frequent panelist at comic cons. Steenz currently teaches cartooning at Webster University while editing titles from independent publishers. They live with their husband, two cats, and watch a lot of esoteric social documentaries.
      Marketing & Promotion
    • Awards & Reviews

      Awards
      Reviews
      Gr 4-8 – Philadelphia-based middle school student Heart Lamarr leads the life of a typical middle-class teen: making new friends; going to sleepovers, parties, and concerts; and begging her mother to let her get her ears pierced. But what she’s most interested in is starring in the next school play, if only she can stay out of detention long enough to audition. This graphic novel is a compilation of strips from the daily syndicate of the same name—created by Mark Tatulli in the late 1990s and taken over by Steenz in 2020—which gives it a page-by-page episodic feel, while also maintaining a longer story arc that is sporadically interrupted by an out-of-sequence, single panel. However, because the source material is an ongoing story, the graphic novel ends abruptly. The characters are modernized and older than who they debuted as in the 1990s, but Heart doesn’t stray far from the mostly harmless rascal-next-door character popularized by comics of yore (­Dennis the ­Menace, Calvin and Hobbes, etc.). Blues, gray, and beige dominate, with pops of warm colors (red, pink, orange) that complement the minimalist backgrounds and solid line work, as well as the characters’ rounded, full designs. Characters are diverse in terms of body type and LGBTQIA+ representation. Heart is white, her friend Charlotte is Black, and some background characters present as BIPOC, though many appear to be white.

      VERDICT Readers who enjoy slice-of-life stories that focus on friendship will appreciate Heart’s story, which subtly and naturally offers positive diverse ­representation. (Alea Perez, School Library Journal)
  • 8
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    9781524871567 Paperback JUVENILE FICTION / Social Themes Age (years) from 9 - 13, Reading age from 9 - 13 Publication Date:September 20, 2022
    $15.99 CAD 160.02 x 231.14 x 17.78 mm | 0.78 lb | 224 pages Carton Quantity:36 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      Three friends. Two worlds. One epic notebook. Escape into The Chronicles of Deltovia, the greatest story still being written!

      Three middle school girls—Misha, June, and Ollie—know their epic fantasy story could be the next Lord of the Rings or Game of Thrones. The only holdup is they have to write it first. But that’s a trifling concern: they’ve bought a $1.99 composition notebook, and they’re going to pass it back and forth over the course of their 7th grade school year to build the world and characters as a team.

      Together they invent and explore the mysterious land of Deltovia, while also writing about what’s going on in their actual middle school lives in the notebook, too. The book's unique format presents each of their daily entries, book chapters, notes, plans, and imaginative world-building, giving readers a firsthand look at the creative process and the fantastical new realm of Deltovia.

      This thrilling and irreverent new illustrated novel series about three middle school girls' quest for literary greatness is written and illustrated by Olivia Jaimes, whose fresh reboot of the comic strip Nancy earned praise from The New York Times, Rolling Stone, The Washington Post, The AV Club, Slate, and readers across the Internet.

      The Chronicles of Deltovia is the first book in her new series, The Very Genius Notebooks, which combines imagination and real-world drama, and delightfully mixes scenes of friendship, fantasy, and middle-grade illustrated novel fun.
      Bio
      Olivia Jaimes' run as the official Nancy cartoonist started in 2018 and quickly became a phenomenon. The first woman to write and illustrate the classic comic strip, she brought a fresh, irreverent vision to the comics page, delighting fans of all ages. Her work has earned praise from the New York Times, the Washington Post, NPR, Rolling Stone, Smithsonian magazine, Vice, the AV Club, Slate, Vulture, and readers all across the internet. She has also received recognition from the Ringo Awards, and been named best new comic strip by The Ringer, Tech Crunch, and Hollywood Reporter.
      Marketing & Promotion
    • Awards & Reviews

      Awards
      Reviews
      "Misha predicts that the masterpiece she and her best friends have begun creating will lead to fame and fortune.

      The young collaborators share a notebook (square-ruled and occasionally eraser-smudged) in which their illustrated novel takes shape interspersed with Misha’s journal-like account of middle school moments. The three heroes of their work, The Chronicles of Deltovia, are very like their creators. Misha, a bit impulsive, relies on her feelings much of the time and longs to be seen as complex, brave, sad, and deep (and famous in the future). June (the most sophisticated artist of the three) is focused, detail-oriented, and needs to understand the world logically. Athletic Ollie plays an untroubled cheerleading role, her infrequent additions to the work in progress amusingly detached. While the fantasy tale they create proceeds by fits and starts, propelled by Misha and clarified by June, the trio navigate the school year, participate in an overnight field trip at the science museum, and uncover, somewhat accidentally, the ongoing embezzlement of school funds. Misha’s, June’s, and Ollie’s voices are pitch-perfect and very funny, combining sincerity with fledgling self-awareness and accompanied by hilarious cartoon art in three distinct styles. The result is a warmhearted look at friendship and the pleasures and pitfalls of collaboration, literary and otherwise. Misha and Ollie read White; June appears Black.
      Amusing and insightful." (Kirkus Reviews)
      "Olivia Jaimes (Nancy: A Comic Collection) employs three distinct alternating perspectives to craft a slyly funny graphic novel in which best friends Misha, June, and Ollie build a fictional world—and navigate middle school’s ups and downs—via a shared notebook. Jaimes’s crisp b&w ink illustrations keenly embody the trio’s varying narrative styles, further detailing their differences and providing brief glimpses into their lives beyond the shared tome." (Publishers Weekly)
  • 9
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    Jobs of the Future Imaginative Careers for Forward-Thinking Kids Sofia E. Rossi, Carlo Canepa, Luca Poli
    9781524870959 Hardcover JUVENILE NONFICTION / Careers Age (years) from 8 - 10, Reading age from 8 - 10 Publication Date:May 10, 2022
    $19.99 CAD 200.66 x 233.68 x 15.24 mm | 1.07 lb | 80 pages Carton Quantity:30 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      A fun and imaginative guide to futurist STEAM careers that will inspire middle-grade readers to dream big and envision a better world.

      From chemistry and climatology to robotics and the arts, Jobs of the Future imagines professions that may one day be essential to preserving and improving life on Earth. Become a “plastics fisherman” and save the oceans from pollution! Or be a “cloud hunter” and help to slow global warming! Whatever their passion, children will discover a world of possibility in this colorful and inspiring guide to a wide range of futuristic careers.
      Bio
      Sofia E. Rossi holds master’s degrees in cognitive neuroscience and science communication. Her interdisciplinary background allows her to bring a mix of creativity and critical thinking to the latest scientific debates. She lives in Milan, Italy.

      Carlo Canepa is a journalist and political fact-checker. He was Editor-in-Chief for The Post Internazionale and co-author of the 2018 documentary The Choice: The Risks of Web Democracy.
      Marketing & Promotion
  • 10
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    Cat Ninja Tales 1 Matthew Cody, Colleen AF Venable, Marcie Colleen, Alejandro Alejandro Arbona, Jadzia Axelrod, Steven Scott
    9781524871987 Paperback JUVENILE FICTION / Comics & Graphic Novels Age (years) from 7 - 10, Reading age from 7 - 10 Publication Date:April 12, 2022
    $12.99 CAD 152.4 x 228.6 x 11.13 mm | 0.68 lb Carton Quantity:48 Canadian Rights: Y Andrews McMeel Publishing
    • Marketing Copy

      Description
      In this comics series set in the hugely popular world of Cat Ninja, wannabe supervillains, sidekicks, small-time crooks, and even family members all get a chance to tell their stories—and their stories are hilarious!

      Cat Ninja Tales features stories of Metro City favorites and newcomers, from the not-so-villainous adventures of Master Hamster and the Raccoon Bros to Adonis’s first mission as one of the good guys and a peek at a hero who wears scrubs, not a cape. The first volume in this Epic! Originals series includes eight stand-alone stories, plus a Cat Ninja five-part miniseries!

      The stories in Cat Ninja Tales teach readers that:
      • People (and villains!) can change
      • Everyone deserves a second chance
      • You don’t need superpowers to be a hero
      Bio
      Matthew Cody is the author of several popular books, including the award-winning Supers of Noble’s Green trilogy: Powerless, Super, and Villainous. He is also the author of Will in Scarlet and The Dead Gentleman, as well as the fantasy series The Secrets of the Pied Piper. He lives in Manhattan, New York, with his wife and son.

      Colleen AF Venable is the author of National Book Award-Longlisted Kiss Number 8, a graphic novel co-created with Ellen T. Crenshaw. Her other books include Katie the Catsitter with Stephanie Yue, Mervin the Sloth Is About to Do the Best Thing in The World with Ruth Chan, The Oboe Goes Boom Boom Boom with Lian Cho, and the Guinea Pig, Pet Shop Private Eye series, illustrated by Stephanie Yue and nominated for the Best Publication for Kids Eisner.

      Marcie Colleen loves to spend her days watching cartoons with her favorite sock monkey. Her favorite color is blue.

      Chad Thomas first picked up a pencil in 1983, decided to draw cartoons in 1988, and finally started getting paid for it in 2005. He loves his family, comic books and Star Wars, and will let his children beat him in Checkers, but never in Mario Kart. He has worked with a number of publishers in the comic industry on books such as TMNT, Star Wars Adventures, and Mega Man. He has also illustrated science and learning activity books with a number of different children's publishers.

      Derek Laufman has been a professional illustrator for 20 years, during which time he's had the pleasure of working for Marvel, Warner Brothers, Disney Publishing, Hasbro, and Mattel. He is the designer of Marvel’s Super Hero Adventure line as well as DC’s Super Friends toddler branding. He is also the creator of the comic series RuinWorld published by BOOM! Studios. Derek is married with two young sons and lives in London, Ontario.

      Warren Wucinich is a comic book creator and part-time carny who has been lucky enough to work on such cool projects as Invader ZIM, Bright Family, Courtney Crumrin, and Cat Ninja. He is also the co-creator of the YA graphic novel Kriss: The Gift of Wrath. He currently resides in Dallas, Texas, where he spends his time making comics, re-watching 80’s television shows, and eating all the tacos.
      Marketing & Promotion

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