Add Best Comp

Add comparable title

Remove comparable title

Macmillan Childrens Group Complete List (MCPG) Spring 2018

  • Thumbnail View
  • Scrolling view
  • Grid view
Pass Go and Collect $200
The Real Story of How Monopoly Was Invented
By (author): Tanya Lee Stone Illustrated by: Steven Salerno
9781627791687 Hardcover, Picture book English Juvenile: Age (years) from 5 - 9 JUVENILE NONFICTION / Games & Activities / Board Games Jul 17, 2018 Print Run: 30000
$24.99 CAD
Active 9.29 x 11.36 x 0.41 in 40 pages full-color throughout Henry Holt and Co. Henry Holt and Co. (BYR)
 
Kirkus Reviews Best Books of the Year 2018, Long-listed

Boldness, imagination, and ruthless competition combine in Tanya Lee Stone and Steven Salerno'sPass Go and Collect $200, a riveting picture book history of Monopoly, one of the world's most famous games.

In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie’s attention to rising financial inequality. One day she had an idea: create a game that shows the unfairness of the landlord-tenant relationship. But game players seemed to have the most fun pretending to be wealthy landowners. Enter Charles Darrow, a marketer and salesman with a vision for transforming Lizzie’s game into an exciting staple of Americanfamily entertainment. Features back matter that includes "Monopoly Math" word problems and equations. Excellent STEM connections and resources.

This title has Common Core connections.

Christy Ottaviano Books

Tanya Lee Stone has written several books for young readers, including the young adult novel A Bad Boy Can Be Good for a Girl . She lives with her family in Vermont.

A Kirkus Best Book of the Year
An ALSC Notable Book
An NCTE Orbus Pictus Honor Book
An NCSS Notable Social Studies Trade Book for Young People
A Chicago Public Library Best Book of the Year

"A real winner."--The Horn Book

"Salerno's soft, dynamic full-bleed illustrationsreflect yet move beyond the aesthetics of the game and time period, makingevery page compelling and fresh. . . Stone delivers a winner."--Kirkus Reviews,starred review

"Readers are treated to a colorful historical account of a well-known board game, and the socioeconomic factors that affected its development.Salerno’s vivid illustrations are kinetic and play upon the most exciting elements of the story. Highly recommended for nonfiction collections ."--School Library Journal,starred review

"A brisk narrative pacepropels the story . . . Salerno’s lively, mixed-media illustrations carry the action forward."--Publishers Weekly

"Stone personalizes this story by asking readers to consider instances when they’ve made changes to a game’s original rules. . . Salerno’s bold illustrations heighten the drama surrounding Monopoly’s development and include glimpses of early versions of the game."--Booklist

"Stone is a deft hand at balancing historical absurdities with important social themes, and here her picture book format invites middle-grade readers to benefit from a lesson in entrepreneurship, even as they enjoy amassing trivia surrounding a familiar game. Salerno’s retro illustrations recreate the milieu."--The Bulletin

of 236

Register

Step 1 of 2

Thanks for signing up! Please tell us a little about yourself.
* Indicates required field




Step 2 of 2

Forgotten Password

Please enter your email address and click submit. An email with instructions on resetting your password will be sent to you.

Forgotten Password

An email has been sent out with instructions for resetting your password.