Audience:Teenage: Age (years) 12, Grade (US) 7
Dimensions:8.2in x 5.5 x 0.8 in | 0.56 lb
Page Count:304 pages
INDIGENOUS AUTHOR: Wab wants to highlight issues from his community in a commercially appealing novel.
DEMAND GROWING FOR INDIGENOUS STORIES: Indigenous and Native American writers are creating exciting stories that fight back against outdated and inaccurate representations of members of their communities.
AWARDS ATTENTION: Go Show the World was shortlisted for the Governor General’s Award and won the Ruth & Sylvia Schwartz Award and was shortlisted for the Ontario Library Association’s Silver Birch Express Award as well as the Norma Fleck Award for Nonfiction.
BIG PLATFORM: Undeniably busy as leader of the NDP party, he has a large online following (67K followers on Twitter)
A Quill & Quire Kids’ Book of the Year (2021)
“Kinew’s first novel for teens stands out in the field of speculative fiction with its respectful, celebratory, and nuanced exploration of cultures and communities all too often at risk of erasure (particularly Indigenous communities).” —STARRED REVIEW, Booklist
“This smart, entertaining speculative novel gives readers a unique and moving portrait of young life — and the possibilities for gaming life — from a tribally specific corner of the world.” —Publishers Weekly
“A thrilling, high-tech page-turner with deep roots.” —Kirkus Reviews
“Walking in Two Worlds is overall a powerful reading experience, thought-provoking, and emotional by turns.” —Quill & Quire
“Walking in Two Worlds is a novel which defies easy classification…there is something to both entertain and educate any readers lucky enough to meet Bugz and Feng and to live and walk, even for a short time, in the two worlds in which they live.” —CM: Canadian Review of Materials
“Kinew delivers a fun, brilliantly executed blend of gamer geekdom, social issues and Indigenous culture.” —Shelf Awareness
“A call for young people to celebrate their true selves, despite any racism or bullying they may encounter.” —Winnipeg Free Press
“Walking in Two Worlds is exciting, inventive, and refreshing with its unique technology and perspectives.” —Locus Magazine
“With dizzying action set in virtual reality, Walking in Two Worlds is at once exhilarating, clever, and poignant, seamlessly blending traditional knowledge with science fiction for an important entry into the genre of Indigenous Futurism. It doesn’t just walk in two worlds, it sprints.” —David A. Robertson, award-winning author of the bestselling The Barren Grounds